Game projects developed on an entirely solo basis, or where I contributed a majority of the development work.
Boy Band Beatdown is a fast-paced, card-battling game where charisma clashes and rivalries reign supreme. Bust out your deck of boy band archetypes—The Heartthrob, The Bad Boy, The Cute One, The
Shy One, and The Older Brother—and go head-to-head in strategic battles inspired by early 2000s pop music and culture.
Browser-playable at:
https://americanwerewolf.itch.io/boy-band-beatdown
This prototype was completed in under five weeks for GlamJam 2025. I was responsible for all aspects of development, with the exception of music composition and sound design.
Key Features
Technology
ArmoredRay is a 1v1 arcade fighting game that I developed for the 10-day Itch.io MechJam IV game
jam. The concept, narrative, and dialogue were the work of my jam teammate (a narrative designer). My role was to design and build all the gameplay mechanics, animation, UI, SFX and assets. I
also composed, recorded, and produced the music.
ArmoredRay was developed in loving memory of, and dedicated to television host, engineer, and roboticist Grant Imahara -- 1970-2020.
Technology
Get ready to launch yourself into the chaotic and absurd world of Fredrick Fingertooth's Flying Fiasco, a wacky casual game that will have you bouncing, flying, and shooting fireballs at things
in your way. In this first-playable prototype, you'll get a taste of the game's unique blend of 2D mechanics and 3D visuals, along with its hand-drawn art style featuring surreal fantasy
creatures. Watch out for dynamically spawning obstacles, and use your projectiles to blow them up and earn points. Maximize your score by prolonging your run, and blowing things up. With simple,
single-input controls and snappy physics, Flying Fiasco is a satisfying casual gaming experience that's perfect for a quick play session.
FFFF was a solo effort, which I completed over a weekend between school projects.
Can you stumble from the bar to your Muber ride's meeting place in time? Can you manage to
not pass out in the street? Based on a true story!
An entirely solo
effort, developed in one week for GDevelop Big Game Jam #5. This was my first and only game in the GDevelop engine. I made it as a challenge to myself to
learn a new engine and make a game in it at the same time.
Browser-playable
at:
https://americanwerewolf.itch.io/drunkwalk
https://gd.games/danglenzig/drunkwalkdemo
Technology:
Thrusto Kombusto was the product of a three-week solo project for an Introduction to Unreal Engine course. The game is a casual racing experience, and features classic NES Excitebike mechanics, and unique photocollage visuals inspired by Terry Gilliam of Monty Python.
My first completed Unity solo project. A psychedelic, turn-based tactical affair.